Simplified
Rules of RingetteRingette combines the speed of hockey, the
team play of soccer, and the fast transitions of basketball, making it a fun and
challenging sport, and truly the fastest game on ice.
The Playing Surface Ringette is played
on a rink similar to a hockey rink. There are
five "free pass circles" on the ice, two in each end and one
at centre ice. Free pass circles are used to start play. Each circle is divided
in half, and a team starts play with the ring on the ice in their half of the
circle.
The blue lines divide the ice into three zones. From one team’s perspective,
there is the offensive zone (the opponent’s end), the neutral zone (the middle
of the ice), and the defensive zone. The centre red line is not used in ringette.
Just inside the blue line in each end of the ice, a
thin red line runs across the ice, touching the top of the free pass circles
in each end. This line is called the “free play line”.
The
goalie’s crease is a semi-circle around the goal mouth, eight feet in radius.
(Diagram courtesy Ontario Ringette Association) The
Players A team at regular strength plays with
a centre, two forwards (wingers), two defenders and a goaltender.
Teams can change players on the ice during a stoppage in play,
or they can change “on the fly”. If changing on the fly, no more than the regulation
number of players can get involved in the play, or a penalty is assessed for too
many players on the ice. At the Novice house league
level, a 3 minute buzzer is used to regulate line changes.
Starting Play A ringette game is typically
organized in two halfs of fifteen to twenty minutes duration (depending on the
level of play). To start play, the referee places
the ring on the ice in the visiting team’s half of the centre free pass circle.
There are no “offsides” in ringette, so players can line up anywhere on
the ice surface. The referee blows the whistle, and the player in the free
pass circle has five seconds to pass the ring into play. The referee
counts the five seconds and signals each passing second by extending her arm.
No player is allowed in the free pass circle except the player making the pass.
The pass must go beyond the free pass circle, and the passer cannot receive her
own pass. If play is stopped, the referee will award the ring
to one team or the other, depending on the reason for the stoppage in play. Unless
a team is awarded the ring in its defensive end, the team puts the ring back into
play with a free pass from the free pass circle nearest to where the stoppage
in play was caused. At rep level competitions
for Tween and older players, a 30 second shot clock is being introduced.
The clock starts when a team gains possession. If they have not taken a
shot on net within 30 seconds, a horn sounds, and the ring is awarded to the other
team. The Goalie Ring
No player from either team, except the goaltender, is allowed
to enter the goalie’s crease, or to play a ring that lies in the crease. If
any part of the ring is touching the crease line, the ring is considered to be
in the crease. If a ring enters the crease, the
referee will start a five second count, extending her arm to signal each second.
The goalie must put the ring back into play within 5 seconds. Failure to do so
will result in a whistle, and a free pass for the offensive side, from one of
the free pass circles near the goalie. The goalie
can throw or pass the ring to a teammate, but she cannot throw or pass the ring
to herself, and she cannot throw the ring past her own blue line. The
speed with which the ring is returned to play can create some dynamic transitions
from defense to offense. A goalie cannot draw
or carry the ring into her crease from outside the crease. The goalie is allowed
to play a ring outside her crease using the blade of her stick (she cannot turn
the stick over and stab the ring as if she had a ringette stick).
If the referee stops play and awards the ring to the team
in its defensive zone, instead of a free pass, the referee will award the ring
to the goaltender. The referee signals this by raising both arms over her head.
When the goalie has the ring in hand, the referee sounds the whistle and begins
the five second count. Since there are no offsides, there is no need to wait for
all the players to line up before play can be resumed. Restarting play on a goalie
ring is quick, much like a “throw-in” in soccer or basketball, but even faster
because it must be done in 5 seconds. If a team
pulls its goalie for an extra skater, one of those skaters can enter the goal
crease and play as if she is a goalie. But she must follow all the rules that
a goalie would follow with respect to a goalie ring.
The Blue Lines A player skating with
a ring cannot carry the ring over a blue line – the ring must be passed
across the line to another player. The ring carrier’s feet can cross the blue
line, as long as the ring does not cross the blue line.
A pass cannot cross two blue lines. The referee will call the play,
and return the ring to the zone where the pass originated.
The Free Play Line and the Free Play Zone The
area from the free play line to the end boards at each end of the rink is called
the Free Play Zone. When teams are at full strength, only three skaters from
either team are allowed into the free play zone. There is no restriction on
which three players can enter the zone, only on the number of players that are
in the zone at once. There is no restriction on
carrying or passing the ring over the free play line. Players can exchange the
ring as they enter or leave the free play zone, provided no more than three skaters
from the same team are in the zone at the same time.
If a team has two or more players in the penalty box, then that team is
only allowed two players in the free play zone when the ring is in their end.
The third skater must remain outside the zone. If
a team pulls its goalie for an extra skater, it can put the extra skater in the
zone. Second Possession
Most stoppages in play are for obvious reasons. If a player crosses the
blue line, if a goalie is slow to put the ring in play, or if a team is caught
with too many players in the zone, it is clear that possession passes to the other
team. Sometimes, play is called because the ring
has been “frozen” along the boards, or several players have all got their sticks
in the ring, and the ring is not advancing. In this case, the ring is awarded
on the basis of “second possession”. If a player
has sole possession of the ring, then control of the ring is hers to lose. If
she allows another player to also get possession (to also get her stick in the
ring) so that the first player no longer exclusively controls the ring, then the
first player is deemed to have lost possession. If play is stopped because the
ring is not advancing, the team whose player gained second possession will
be awarded the ring. The Fastest Game on
Ice Ringette features fast transitions and rapid-fire
passing. The requirement to pass over the blue line and the limitations of the
free play line make passing an essential part of the game. No offsides means the
ring can be quickly advanced down the ice. The free pass and the goalie ring allow
play to be quickly resumed, much like a free kick in soccer.
The rules of ringette introduce challenges to the game, such as
the need for good passing skills, and good conditioning, since the pace is fast.
If your player is new to the game, talk these rules
over to reinforce for her the instruction she gets from coaches and referees on
the ice. The basic rules are quick to learn, and when players and parents all
know the rules, the game is more fun for everyone.
Last updated: May
04, 2006 |